Gamified Virtual Tours Give visitors a reason to look closer
A scavenger hunt gives visitors a goal inside the tour: find items, answer questions, earn a reward. This function is for event organizers, museums, brands and resorts that want people to explore every corner and stay longer.
A standard Matterport tour has no goal. People click through a few rooms, glance around and close the tab. A 360 photo tour behaves the same way. Nothing asks the visitor to look carefully, return later or share the experience. A hunt adds a reason to explore: hidden items, clues, a clock, a counter and a reward at the end. The space is the same, but the visit has a purpose.
Items sit at spots you choose, each with a clue that points the visitor toward the next place to look.
Visitors skim and leave
Play the hunt at the Boat Show
The scavenger hunt demo runs in the Thailand International Boat Show 2025 tour. Look for the hidden items and follow the clues.
What 360INT takes care of
Xperio3D is developed by 360INT. We capture the space, set the feature up, prepare the content and keep it current, so your team receives a finished experience instead of another tool to learn.
From scope to a live gamified tours
We agree what the hunt should achieve and who plays it.
Industries that use this feature
Add gamified tours to your tour
Tell us about your space and the systems you use. We confirm what fits, how it connects and what it costs before anything is booked.
Questions
How many items should a hunt have?
Enough to feel like a challenge, few enough to finish. The right number depends on the size of the space and how long you want people to stay. We recommend a count during design.
Who gives out the rewards?
You do. The tour shows the code, link or badge, and your business honors it. We build the tiers around what you can offer, so nothing is promised that you cannot deliver.
Is a timer required?
No. A countdown suits races and event campaigns. For museums and relaxed promotions, an untimed hunt with a progress counter often fits better. You choose, and we set it up either way.
Can the hunt be used for learning?
Yes. Multiple-choice questions let visitors collect an item only after answering. That suits education, training and museum visits where reading the content is the point.
Can we change the hunt after launch?
Yes. We can move items, rewrite clues or change rewards, so the same tour can serve a new season or campaign without a new capture.