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Game Function

Gamified Virtual Tours
Give visitors a reason to look closer

A scavenger hunt gives visitors a goal inside the tour and a reason to look closer: find items, answer questions, earn a reward. This function is for event organizers, museums, brands and resorts that want people to explore every corner and stay longer.

Why it matters

Visitors skim and leave

A standard Matterport tour has no goal. People click through a few rooms, glance around and close the tab. A 360 photo tour behaves the same way. Nothing asks the visitor to look carefully, return later or share the experience. A hunt adds a reason to explore: hidden items, clues, a clock, a counter and a reward at the end. The space is the same, but the visit has a purpose.

Hidden collectibles

Items sit at spots you choose, each with a clue that points the visitor toward the next place to look.

Question to collect

An item can require a correct answer to a multiple-choice question first, so visitors read the content rather than only tap.

Timed challenges

A countdown adds pressure for campaigns that run as a race, and untimed hunts stay open for relaxed exploring.

Tiered rewards

The number of items found unlocks different rewards, such as discount codes, links or badges.

Progress counter

A counter on screen shows how many items are found and how many remain, so visitors always know where they stand.

Share on completion

When the hunt ends, visitors can share the result, which brings new people into the tour.

Live demo

Play the hunt at the Boat Show

The scavenger hunt demo runs in the Thailand International Boat Show 2025 tour. Look for the hidden items and follow the clues.

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Live tour: Thailand International Boat Show 2025.Technical details on Xperio3D
Done for you

What 360INT takes care of

Gamified Tours is part of Xperio3D, which 360INT develops. We capture the space, set the feature up, prepare the content and keep it current, so your team receives a finished experience instead of another tool to learn.

01

Game design

We set the goal, number of items, difficulty and reward tiers so the hunt feels fair and finishable.

02

Hide and write

We choose the hiding spots, write the clues and draft the questions in the tone of your brand.

03

Build the mechanics

We configure collection, timers, the progress counter, reward screens and sharing.

04

Playtest and maintain

We play it through, adjust clues that prove too hard, and update the hunt for each new campaign.

Good to know
  • —The client provides and honors the rewards, such as discount codes or gifts.
  • —A hunt needs a clear goal and a fair number of items, and we advise on both.
  • —Clues and questions are only as engaging as the content behind them, so your input matters.
How a project runs

From scope to a live gamified tours

  1. 1
    Goal and audience

    We agree what the hunt should achieve and who plays it.

  2. 2
    Design the hunt

    We pick spots, clues, questions and reward tiers, and you approve them.

  3. 3
    Build and playtest

    We set up the mechanics and test the hunt with people who have not seen the tour.

  4. 4
    Launch and refresh

    The hunt goes live, and we change items or rewards for the next campaign.

Gamified Tours: Common Questions

Enough to feel like a challenge, few enough to finish. The right number depends on the size of the space and how long you want people to stay. We recommend a count during design.

You do. The tour shows the code, link or badge, and your business honors it. We build the tiers around what you can offer, so nothing is promised that you cannot deliver.

No. A countdown suits races and event campaigns. For museums and relaxed promotions, an untimed hunt with a progress counter often fits better. You choose, and we set it up either way.

Yes. Multiple-choice questions let visitors collect an item only after answering. That suits education, training and museum visits where reading the content is the point.

Yes. We can move items, rewrite clues or change rewards, so the same tour can serve a new season or campaign without a new capture.

More features

Add gamified tours to your tour

For Gamified Tours, tell us about your space and the systems you use. We confirm what fits, how it connects and what it costs before anything is booked.

Begin a Project