Visitors skim and leave
A standard Matterport tour has no goal. People click through a few rooms, glance around and close the tab. A 360 photo tour behaves the same way. Nothing asks the visitor to look carefully, return later or share the experience. A hunt adds a reason to explore: hidden items, clues, a clock, a counter and a reward at the end. The space is the same, but the visit has a purpose.
Hidden collectibles
Items sit at spots you choose, each with a clue that points the visitor toward the next place to look.
Question to collect
An item can require a correct answer to a multiple-choice question first, so visitors read the content rather than only tap.
Timed challenges
A countdown adds pressure for campaigns that run as a race, and untimed hunts stay open for relaxed exploring.
Tiered rewards
The number of items found unlocks different rewards, such as discount codes, links or badges.
Progress counter
A counter on screen shows how many items are found and how many remain, so visitors always know where they stand.
Share on completion
When the hunt ends, visitors can share the result, which brings new people into the tour.
Play the hunt at the Boat Show
The scavenger hunt demo runs in the Thailand International Boat Show 2025 tour. Look for the hidden items and follow the clues.
What 360INT takes care of
Gamified Tours is part of Xperio3D, which 360INT develops. We capture the space, set the feature up, prepare the content and keep it current, so your team receives a finished experience instead of another tool to learn.
Game design
We set the goal, number of items, difficulty and reward tiers so the hunt feels fair and finishable.
Hide and write
We choose the hiding spots, write the clues and draft the questions in the tone of your brand.
Build the mechanics
We configure collection, timers, the progress counter, reward screens and sharing.
Playtest and maintain
We play it through, adjust clues that prove too hard, and update the hunt for each new campaign.
- —The client provides and honors the rewards, such as discount codes or gifts.
- —A hunt needs a clear goal and a fair number of items, and we advise on both.
- —Clues and questions are only as engaging as the content behind them, so your input matters.
From scope to a live gamified tours
- 1Goal and audience
We agree what the hunt should achieve and who plays it.
- 2Design the hunt
We pick spots, clues, questions and reward tiers, and you approve them.
- 3Build and playtest
We set up the mechanics and test the hunt with people who have not seen the tour.
- 4Launch and refresh
The hunt goes live, and we change items or rewards for the next campaign.
Industries that use this feature
Gamified Tours: Common Questions
Add gamified tours to your tour
For Gamified Tours, tell us about your space and the systems you use. We confirm what fits, how it connects and what it costs before anything is booked.
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